This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.
If the specified joystick is not present or does not have a gamepad mapping this function will return NULL but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.
This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.
If the specified joystick is not present or does not have a gamepad mapping this function will return
NULL
but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.