Function glfwUpdateGamepadMappings

  • This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

    See Gamepad mappings for a description of the format.

    If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.

    Parameters

    • string: string

      The string containing the gamepad mappings.

    Returns number

    GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.

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