glArrayElement commands are used within glBegin/glEnd pairs to specify vertex and attribute data for point, line, and polygon primitives. If GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single vertex is drawn, using vertex and attribute data taken from location i of the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs but the attributes corresponding to the enabled arrays are modified.
Use glArrayElement to construct primitives by indexing vertex data, rather than by streaming through arrays of data in first-to-last order. Because each call specifies only a single vertex, it is possible to explicitly specify per-primitive attributes such as a single normal for each triangle.
Changes made to array data between the execution of glBegin and the corresponding execution of glEnd may affect calls to glArrayElement that are made within the same glBegin/glEnd period in nonsequential ways. That is, a call to glArrayElement that precedes a change to array data may access the changed data, and a call that follows a change to array data may access original data.
Parameters
i: number
Specifies an index into the enabled vertex data arrays.
Returns void
Summary
render a vertex using the specified vertex array element
glArrayElement
commands are used within glBegin/glEnd pairs to specify vertex and attribute data for point, line, and polygon primitives. If GL_VERTEX_ARRAY is enabled whenglArrayElement
is called, a single vertex is drawn, using vertex and attribute data taken from location i of the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs but the attributes corresponding to the enabled arrays are modified.Use
glArrayElement
to construct primitives by indexing vertex data, rather than by streaming through arrays of data in first-to-last order. Because each call specifies only a single vertex, it is possible to explicitly specify per-primitive attributes such as a single normal for each triangle.Changes made to array data between the execution of glBegin and the corresponding execution of glEnd may affect calls to
glArrayElement
that are made within the same glBegin/glEnd period in nonsequential ways. That is, a call toglArrayElement
that precedes a change to array data may access the changed data, and a call that follows a change to array data may access original data.