Function glIsTexture

  • glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

    A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture.

    Parameters

    • texture: number

      Specifies a value that may be the name of a texture.

    Returns GLboolean

    Summary

    determine if a name corresponds to a texture

    See

    glIsTexture

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