Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted.
Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
Returns the texture parameters.
Generated using TypeDoc
glGetTexParameter
returns in params the value or values of the texture parameter specified as pname. target defines the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP specify one-, two-, or three-dimensional, one-dimensional array, two-dimensional array, rectangle or cube-mapped texturing, respectively. pname accepts the same symbols as glTexParameter, with the same interpretations:GL_TEXTURE_MAG_FILTER Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD Returns the single-valued texture minimum level-of-detail value. The initial value is −1000.
GL_TEXTURE_MAX_LOD Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.
GL_TEXTURE_BASE_LEVEL Returns the single-valued base texture mipmap level. The initial value is 0.
GL_TEXTURE_MAX_LEVEL Returns the single-valued maximum texture mipmap array level. The initial value is 1000.
GL_TEXTURE_SWIZZLE_R Returns the red component swizzle. The initial value is GL_RED.
GL_TEXTURE_SWIZZLE_G Returns the green component swizzle. The initial value is GL_GREEN.
GL_TEXTURE_SWIZZLE_B Returns the blue component swizzle. The initial value is GL_BLUE.
GL_TEXTURE_SWIZZLE_A Returns the alpha component swizzle. The initial value is GL_ALPHA.
GL_TEXTURE_SWIZZLE_RGBA Returns the component swizzle for all channels in a single query.
GL_TEXTURE_WRAP_S Returns the single-valued wrapping function for texture coordinate 𝐬, a symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_T Returns the single-valued wrapping function for texture coordinate 𝐭, a symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_R Returns the single-valued wrapping function for texture coordinate 𝐫, a symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_BORDER_COLOR Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0,1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and −1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
GL_TEXTURE_COMPARE_MODE Returns a single-valued texture comparison mode, a symbolic constant. The initial value is GL_NONE. See glTexParameter.
GL_TEXTURE_COMPARE_FUNC Returns a single-valued texture comparison function, a symbolic constant. The initial value is GL_LEQUAL. See glTexParameter.