glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles.
glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace.
Parameters
mode: number
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
Returns void
Summary
specify whether front- or back-facing facets can be culled
glCullFace
specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles.glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace.