Function glCopyTexSubImage2D

  • glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional texture image or cube-map texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage2D).

    The screen-aligned pixel rectangle with lower left corner at (๐ฑ, ๐ฒ) and with width width and height height replaces the portion of the texture array with x indices xoffset through xoffset + width โˆ’ 1, inclusive, and y indices yoffset through yoffset + height โˆ’ 1, inclusive, at the mipmap level specified by level.

    The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,1] and then converted to the texture's internal format for storage in the texel array.

    The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

    If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

    No change is made to the internalformat, width or height parameters of the specified texture array or to texel values outside the specified subregion.

    Parameters

    • target: number

      Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

    • level: number

      Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nแต—สฐ mipmap reduction image.

    • xoffset: number

      Specifies a texel offset in the x direction within the texture array.

    • yoffset: number

      Specifies a texel offset in the y direction within the texture array.

    • x: number

      Specifies the window x coordinate of the lower left corner of the rectangular region of pixels to be copied.

    • y: number

      Specifies the window y coordinate of the lower left corner of the rectangular region of pixels to be copied.

    • width: number

      Specifies the width of the texture subimage.

    • height: number

      Specifies the height of the texture subimage.

    Returns void

    Summary

    copy a two-dimensional texture subimage

    See

    glCopyTexSubImage2D

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