Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons.
select a polygon rasterization mode
To draw a surface with outlined polygons, call
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glPolygonMode
controls the interpretation of polygons for rasterization. face describes which polygons mode applies to: both front and back-facing polygons (GL_FRONT_AND_BACK). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied.Three modes are defined and can be specified in mode:
GL_POINT Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
GL_LINE Boundary edges of the polygon are drawn as line segments. Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
GL_FILL The interior of the polygon is filled. Polygon attributes such as GL_POLYGON_SMOOTH control the rasterization of the polygon.