Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
Returns the requested data.
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glMap1 and glMap2 define evaluators.
glGetMap
returns evaluator parameters. target chooses a map, query selects a specific parameter, and v points to storage where the values will be returned.The acceptable values for the target parameter are described in the glMap1 and glMap2 reference pages.
query can assume the following values:
GL_COEFF v returns the control points for the evaluator function. One-dimensional evaluators return order control points, and two-dimensional evaluators return uorder × vorder control points. Each control point consists of one, two, three, or four integer, single-precision floating-point, or double-precision floating-point values, depending on the type of the evaluator. The GL returns two-dimensional control points in row-major order, incrementing the uorder index quickly and the vorder index after each row. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.
GL_ORDER v returns the order of the evaluator function. One-dimensional evaluators return a single value, order. The initial value is 1. Two-dimensional evaluators return two values, uorder and vorder. The initial value is 1,1.
GL_DOMAIN v returns the linear 𝐮 and 𝐯 mapping parameters. One-dimensional evaluators return two values, 𝐮1 and 𝐮2, as specified by glMap1. Two-dimensional evaluators return four values (𝐮1, 𝐮2, 𝐯1 and 𝐯2)) as specified by glMap2. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.