Specifies the number of textures to be prioritized.
Specifies an array containing the names of the textures to be prioritized.
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
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glPrioritizeTextures
assigns the n texture priorities given in priorities to the n textures named in textures.The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture,
glPrioritizeTextures
allows applications to guide the GL implementation in determining which textures should be resident.The priorities given in priorities are clamped to the range [0,1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used.
glPrioritizeTextures
silently ignores attempts to prioritize texture 0 or any texture name that does not correspond to an existing texture.glPrioritizeTextures
does not require that any of the textures named by textures be bound to a texture target. glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture.