Function glPrioritizeTextures

  • glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures.

    The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident.

    The priorities given in priorities are clamped to the range [0,1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used.

    glPrioritizeTextures silently ignores attempts to prioritize texture 0 or any texture name that does not correspond to an existing texture.

    glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture.

    Parameters

    • n: number

      Specifies the number of textures to be prioritized.

    • textures: number

      Specifies an array containing the names of the textures to be prioritized.

    • priorities: number

      Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.

    Returns void

    Summary

    set texture residence priority

    See

    glPrioritizeTextures

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