Function glDeleteTextures

  • glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

    glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

    Parameters

    • n: number

      Specifies the number of textures to be deleted.

    • textures: number

      Specifies an array of textures to be deleted.

    Returns void

    Summary

    delete named textures

    See

    glDeleteTextures

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