Function glCopyTexSubImage1D

  • glCopyTexSubImage1D replaces a portion of a one-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D).

    The screen-aligned pixel row with left corner at (𝐱, 𝐲) x, y), and with length width replaces the portion of the texture array with x indices xoffset through xoffset + width - 1, inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.

    The pixels in the row are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,1] and then converted to the texture's internal format for storage in the texel array.

    It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

    No change is made to the internalformat or width parameters of the specified texture array or to texel values outside the specified subregion.

    Parameters

    • target: number

      Specifies the target texture. Must be GL_TEXTURE_1D.

    • level: number

      Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nᵗʰ mipmap reduction image.

    • xoffset: number

      Specifies the texel offset within the texture array.

    • x: number

      Specifies the window x coordinate of the left corner of the row of pixels to be copied.

    • y: number

      Specifies the window y coordinate of the left corner of the row of pixels to be copied.

    • width: number

      Specifies the width of the texture subimage.

    Returns void

    Summary

    copy a one-dimensional texture subimage

    See

    glCopyTexSubImage1D

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