glGetString returns a pointer to a static string describing some aspect of the current GL connection. name can be one of the following:
GL_VENDOR
Returns the company responsible for this GL implementation. This name does not change from release to release.
GL_RENDERER
Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.
GL_SHADING_LANGUAGE_VERSION
Returns a version or release number for the shading language.
glGetStringi returns a pointer to a static string indexed by index. name can be one of the following:
GL_EXTENSIONS
For glGetStringi only, returns the extension string supported by the implementation at index.
Strings GL_VENDOR and GL_RENDERER together uniquely specify a platform. They do not change from release to release and should be used by platform-recognition algorithms.
The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. The version number uses one of these forms:
Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.
All strings are null-terminated.
Returns void
Summary
return a string describing the current GL connection
glGetString
returns a pointer to a static string describing some aspect of the current GL connection. name can be one of the following:GL_VENDOR Returns the company responsible for this GL implementation. This name does not change from release to release.
GL_RENDERER Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.
GL_VERSION Returns a version or release number.
GL_SHADING_LANGUAGE_VERSION Returns a version or release number for the shading language.
glGetStringi
returns a pointer to a static string indexed by index. name can be one of the following:glGetStringi
only, returns the extension string supported by the implementation at index.Strings GL_VENDOR and GL_RENDERER together uniquely specify a platform. They do not change from release to release and should be used by platform-recognition algorithms.
The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. The version number uses one of these forms:
major_number.minor_number
major_number.minor_number.release_number
Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.
All strings are null-terminated.