Function glEvalPoint2

  • glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to calling

    glEvalCoord1 (i⋅Δu + u₁);

    where

    Δu = (u₂ − u₁) / 𝐧

    and 𝐧, u₁, and u₂ are the arguments to the most recent glMapGrid1 command. The one absolute numeric requirement is that if i = 𝐧, then the value computed from i⋅Δu + u₁ is exactly u₂.

    In the two-dimensional case, glEvalPoint2, let

    Δu = (u₂ − u₁) / 𝐧

    Δv = (v₂ − v₁) / 𝐦

    where 𝐧, u₁, u₂, 𝐦, v₁, and v₂ are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling

    glEvalCoord2(i⋅Δu + u₁, j⋅Δv + v₁);

    The only absolute numeric requirements are that if i = 𝐧, then the value computed from i⋅Δu + u₁ is exactly u₂, and if j = 𝐦, then the value computed from j⋅Δv + v₁ is exactly v₂.

    Parameters

    • i: number

      Specifies the integer value for grid domain variable i.

    • j: number

      Specifies the integer value for grid domain variable j.

    Returns void

    Summary

    generate and evaluate a single point in a mesh

    See

    glEvalPoint

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