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nodegl
nodegl
GL_GREEN_BITS
Variable GL_GREEN_BITS
GL_
GREEN_
BITS
:
number
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
nodegl
GLbitfield
GLboolean
GLbyte
GLclampd
GLclampf
GLdouble
GLenum
GLfixed
GLfloat
GLhalf
GLint
GLint64
GLintptr
GLshort
GLsizei
GLsizeiptr
GLsync
GLubyte
GLuint
GLuint64
GLushort
GLvoid
Ptr
GL_
2D
GL_
2_
BYTES
GL_
3D
GL_
3
D_
COLOR
GL_
3
D_
COLOR_
TEXTURE
GL_
3_
BYTES
GL_
4
D_
COLOR_
TEXTURE
GL_
4_
BYTES
GL_
ACCUM
GL_
ACCUM_
ALPHA_
BITS
GL_
ACCUM_
BLUE_
BITS
GL_
ACCUM_
BUFFER_
BIT
GL_
ACCUM_
CLEAR_
VALUE
GL_
ACCUM_
GREEN_
BITS
GL_
ACCUM_
RED_
BITS
GL_
ADD
GL_
ALL_
ATTRIB_
BITS
GL_
ALL_
CLIENT_
ATTRIB_
BITS
GL_
ALPHA
GL_
ALPHA12
GL_
ALPHA16
GL_
ALPHA4
GL_
ALPHA8
GL_
ALPHA_
BIAS
GL_
ALPHA_
BITS
GL_
ALPHA_
SCALE
GL_
ALPHA_
TEST
GL_
ALPHA_
TEST_
FUNC
GL_
ALPHA_
TEST_
REF
GL_
ALWAYS
GL_
AMBIENT
GL_
AMBIENT_
AND_
DIFFUSE
GL_
AND
GL_
AND_
INVERTED
GL_
AND_
REVERSE
GL_
ATTRIB_
STACK_
DEPTH
GL_
AUTO_
NORMAL
GL_
AUX0
GL_
AUX1
GL_
AUX2
GL_
AUX3
GL_
AUX_
BUFFERS
GL_
BACK
GL_
BACK_
LEFT
GL_
BACK_
RIGHT
GL_
BITMAP
GL_
BITMAP_
TOKEN
GL_
BLEND
GL_
BLEND_
DST
GL_
BLEND_
SRC
GL_
BLUE
GL_
BLUE_
BIAS
GL_
BLUE_
BITS
GL_
BLUE_
SCALE
GL_
BYTE
GL_
C3
F_
V3F
GL_
C4
F_
N3
F_
V3F
GL_
C4UB_
V2F
GL_
C4UB_
V3F
GL_
CCW
GL_
CLAMP
GL_
CLEAR
GL_
CLIENT_
ALL_
ATTRIB_
BITS
GL_
CLIENT_
ATTRIB_
STACK_
DEPTH
GL_
CLIENT_
PIXEL_
STORE_
BIT
GL_
CLIENT_
VERTEX_
ARRAY_
BIT
GL_
CLIP_
PLANE0
GL_
CLIP_
PLANE1
GL_
CLIP_
PLANE2
GL_
CLIP_
PLANE3
GL_
CLIP_
PLANE4
GL_
CLIP_
PLANE5
GL_
COEFF
GL_
COLOR
GL_
COLOR_
ARRAY
GL_
COLOR_
ARRAY_
POINTER
GL_
COLOR_
ARRAY_
SIZE
GL_
COLOR_
ARRAY_
STRIDE
GL_
COLOR_
ARRAY_
TYPE
GL_
COLOR_
BUFFER_
BIT
GL_
COLOR_
CLEAR_
VALUE
GL_
COLOR_
INDEX
GL_
COLOR_
INDEXES
GL_
COLOR_
LOGIC_
OP
GL_
COLOR_
MATERIAL
GL_
COLOR_
MATERIAL_
FACE
GL_
COLOR_
MATERIAL_
PARAMETER
GL_
COLOR_
WRITEMASK
GL_
COMPILE
GL_
COMPILE_
AND_
EXECUTE
GL_
CONSTANT_
ATTENUATION
GL_
COPY
GL_
COPY_
INVERTED
GL_
COPY_
PIXEL_
TOKEN
GL_
CULL_
FACE
GL_
CULL_
FACE_
MODE
GL_
CURRENT_
BIT
GL_
CURRENT_
COLOR
GL_
CURRENT_
INDEX
GL_
CURRENT_
NORMAL
GL_
CURRENT_
RASTER_
COLOR
GL_
CURRENT_
RASTER_
DISTANCE
GL_
CURRENT_
RASTER_
INDEX
GL_
CURRENT_
RASTER_
POSITION
GL_
CURRENT_
RASTER_
POSITION_
VALID
GL_
CURRENT_
RASTER_
TEXTURE_
COORDS
GL_
CURRENT_
TEXTURE_
COORDS
GL_
CW
GL_
DECAL
GL_
DECR
GL_
DEPTH
GL_
DEPTH_
BIAS
GL_
DEPTH_
BITS
GL_
DEPTH_
BUFFER_
BIT
GL_
DEPTH_
CLEAR_
VALUE
GL_
DEPTH_
COMPONENT
GL_
DEPTH_
FUNC
GL_
DEPTH_
RANGE
GL_
DEPTH_
SCALE
GL_
DEPTH_
TEST
GL_
DEPTH_
WRITEMASK
GL_
DIFFUSE
GL_
DITHER
GL_
DOMAIN
GL_
DONT_
CARE
GL_
DOUBLE
GL_
DOUBLEBUFFER
GL_
DRAW_
BUFFER
GL_
DRAW_
PIXEL_
TOKEN
GL_
DST_
ALPHA
GL_
DST_
COLOR
GL_
EDGE_
FLAG
GL_
EDGE_
FLAG_
ARRAY
GL_
EDGE_
FLAG_
ARRAY_
POINTER
GL_
EDGE_
FLAG_
ARRAY_
STRIDE
GL_
EMISSION
GL_
ENABLE_
BIT
GL_
EQUAL
GL_
EQUIV
GL_
EVAL_
BIT
GL_
EXP
GL_
EXP2
GL_
EXTENSIONS
GL_
EYE_
LINEAR
GL_
EYE_
PLANE
GL_
FALSE
GL_
FASTEST
GL_
FEEDBACK
GL_
FEEDBACK_
BUFFER_
POINTER
GL_
FEEDBACK_
BUFFER_
SIZE
GL_
FEEDBACK_
BUFFER_
TYPE
GL_
FILL
GL_
FLAT
GL_
FLOAT
GL_
FOG
GL_
FOG_
BIT
GL_
FOG_
COLOR
GL_
FOG_
DENSITY
GL_
FOG_
END
GL_
FOG_
HINT
GL_
FOG_
INDEX
GL_
FOG_
MODE
GL_
FOG_
START
GL_
FRONT
GL_
FRONT_
AND_
BACK
GL_
FRONT_
FACE
GL_
FRONT_
LEFT
GL_
FRONT_
RIGHT
GL_
GEQUAL
GL_
GREATER
GL_
GREEN
GL_
GREEN_
BIAS
GL_
GREEN_
BITS
GL_
GREEN_
SCALE
GL_
HINT_
BIT
GL_
INCR
GL_
INDEX_
ARRAY
GL_
INDEX_
ARRAY_
POINTER
GL_
INDEX_
ARRAY_
STRIDE
GL_
INDEX_
ARRAY_
TYPE
GL_
INDEX_
BITS
GL_
INDEX_
CLEAR_
VALUE
GL_
INDEX_
LOGIC_
OP
GL_
INDEX_
MODE
GL_
INDEX_
OFFSET
GL_
INDEX_
SHIFT
GL_
INDEX_
WRITEMASK
GL_
INT
GL_
INTENSITY
GL_
INTENSITY12
GL_
INTENSITY16
GL_
INTENSITY4
GL_
INTENSITY8
GL_
INVALID_
ENUM
GL_
INVALID_
OPERATION
GL_
INVALID_
VALUE
GL_
INVERT
GL_
KEEP
GL_
LEFT
GL_
LEQUAL
GL_
LESS
GL_
LIGHT0
GL_
LIGHT1
GL_
LIGHT2
GL_
LIGHT3
GL_
LIGHT4
GL_
LIGHT5
GL_
LIGHT6
GL_
LIGHT7
GL_
LIGHTING
GL_
LIGHTING_
BIT
GL_
LIGHT_
MODEL_
AMBIENT
GL_
LIGHT_
MODEL_
LOCAL_
VIEWER
GL_
LIGHT_
MODEL_
TWO_
SIDE
GL_
LINE
GL_
LINEAR
GL_
LINEAR_
ATTENUATION
GL_
LINEAR_
MIPMAP_
LINEAR
GL_
LINEAR_
MIPMAP_
NEAREST
GL_
LINES
GL_
LINE_
BIT
GL_
LINE_
LOOP
GL_
LINE_
RESET_
TOKEN
GL_
LINE_
SMOOTH
GL_
LINE_
SMOOTH_
HINT
GL_
LINE_
STIPPLE
GL_
LINE_
STIPPLE_
PATTERN
GL_
LINE_
STIPPLE_
REPEAT
GL_
LINE_
STRIP
GL_
LINE_
TOKEN
GL_
LINE_
WIDTH
GL_
LINE_
WIDTH_
GRANULARITY
GL_
LINE_
WIDTH_
RANGE
GL_
LIST_
BASE
GL_
LIST_
BIT
GL_
LIST_
INDEX
GL_
LIST_
MODE
GL_
LOAD
GL_
LOGIC_
OP
GL_
LOGIC_
OP_
MODE
GL_
LUMINANCE
GL_
LUMINANCE12
GL_
LUMINANCE12_
ALPHA12
GL_
LUMINANCE12_
ALPHA4
GL_
LUMINANCE16
GL_
LUMINANCE16_
ALPHA16
GL_
LUMINANCE4
GL_
LUMINANCE4_
ALPHA4
GL_
LUMINANCE6_
ALPHA2
GL_
LUMINANCE8
GL_
LUMINANCE8_
ALPHA8
GL_
LUMINANCE_
ALPHA
GL_
MAP1_
COLOR_
4
GL_
MAP1_
GRID_
DOMAIN
GL_
MAP1_
GRID_
SEGMENTS
GL_
MAP1_
INDEX
GL_
MAP1_
NORMAL
GL_
MAP1_
TEXTURE_
COORD_
1
GL_
MAP1_
TEXTURE_
COORD_
2
GL_
MAP1_
TEXTURE_
COORD_
3
GL_
MAP1_
TEXTURE_
COORD_
4
GL_
MAP1_
VERTEX_
3
GL_
MAP1_
VERTEX_
4
GL_
MAP2_
COLOR_
4
GL_
MAP2_
GRID_
DOMAIN
GL_
MAP2_
GRID_
SEGMENTS
GL_
MAP2_
INDEX
GL_
MAP2_
NORMAL
GL_
MAP2_
TEXTURE_
COORD_
1
GL_
MAP2_
TEXTURE_
COORD_
2
GL_
MAP2_
TEXTURE_
COORD_
3
GL_
MAP2_
TEXTURE_
COORD_
4
GL_
MAP2_
VERTEX_
3
GL_
MAP2_
VERTEX_
4
GL_
MAP_
COLOR
GL_
MAP_
STENCIL
GL_
MATRIX_
MODE
GL_
MAX_
ATTRIB_
STACK_
DEPTH
GL_
MAX_
CLIENT_
ATTRIB_
STACK_
DEPTH
GL_
MAX_
CLIP_
PLANES
GL_
MAX_
EVAL_
ORDER
GL_
MAX_
LIGHTS
GL_
MAX_
LIST_
NESTING
GL_
MAX_
MODELVIEW_
STACK_
DEPTH
GL_
MAX_
NAME_
STACK_
DEPTH
GL_
MAX_
PIXEL_
MAP_
TABLE
GL_
MAX_
PROJECTION_
STACK_
DEPTH
GL_
MAX_
TEXTURE_
SIZE
GL_
MAX_
TEXTURE_
STACK_
DEPTH
GL_
MAX_
VIEWPORT_
DIMS
GL_
MODELVIEW
GL_
MODELVIEW_
MATRIX
GL_
MODELVIEW_
STACK_
DEPTH
GL_
MODULATE
GL_
MULT
GL_
N3
F_
V3F
GL_
NAME_
STACK_
DEPTH
GL_
NAND
GL_
NEAREST
GL_
NEAREST_
MIPMAP_
LINEAR
GL_
NEAREST_
MIPMAP_
NEAREST
GL_
NEVER
GL_
NICEST
GL_
NONE
GL_
NOOP
GL_
NOR
GL_
NORMALIZE
GL_
NORMAL_
ARRAY
GL_
NORMAL_
ARRAY_
POINTER
GL_
NORMAL_
ARRAY_
STRIDE
GL_
NORMAL_
ARRAY_
TYPE
GL_
NOTEQUAL
GL_
NO_
ERROR
GL_
OBJECT_
LINEAR
GL_
OBJECT_
PLANE
GL_
ONE
GL_
ONE_
MINUS_
DST_
ALPHA
GL_
ONE_
MINUS_
DST_
COLOR
GL_
ONE_
MINUS_
SRC_
ALPHA
GL_
ONE_
MINUS_
SRC_
COLOR
GL_
OR
GL_
ORDER
GL_
OR_
INVERTED
GL_
OR_
REVERSE
GL_
OUT_
OF_
MEMORY
GL_
PACK_
ALIGNMENT
GL_
PACK_
LSB_
FIRST
GL_
PACK_
ROW_
LENGTH
GL_
PACK_
SKIP_
PIXELS
GL_
PACK_
SKIP_
ROWS
GL_
PACK_
SWAP_
BYTES
GL_
PASS_
THROUGH_
TOKEN
GL_
PERSPECTIVE_
CORRECTION_
HINT
GL_
PIXEL_
MAP_
A_
TO_
A
GL_
PIXEL_
MAP_
A_
TO_
A_
SIZE
GL_
PIXEL_
MAP_
B_
TO_
B
GL_
PIXEL_
MAP_
B_
TO_
B_
SIZE
GL_
PIXEL_
MAP_
G_
TO_
G
GL_
PIXEL_
MAP_
G_
TO_
G_
SIZE
GL_
PIXEL_
MAP_
I_
TO_
A
GL_
PIXEL_
MAP_
I_
TO_
A_
SIZE
GL_
PIXEL_
MAP_
I_
TO_
B
GL_
PIXEL_
MAP_
I_
TO_
B_
SIZE
GL_
PIXEL_
MAP_
I_
TO_
G
GL_
PIXEL_
MAP_
I_
TO_
G_
SIZE
GL_
PIXEL_
MAP_
I_
TO_
I
GL_
PIXEL_
MAP_
I_
TO_
I_
SIZE
GL_
PIXEL_
MAP_
I_
TO_
R
GL_
PIXEL_
MAP_
I_
TO_
R_
SIZE
GL_
PIXEL_
MAP_
R_
TO_
R
GL_
PIXEL_
MAP_
R_
TO_
R_
SIZE
GL_
PIXEL_
MAP_
S_
TO_
S
GL_
PIXEL_
MAP_
S_
TO_
S_
SIZE
GL_
PIXEL_
MODE_
BIT
GL_
POINT
GL_
POINTS
GL_
POINT_
BIT
GL_
POINT_
SIZE
GL_
POINT_
SIZE_
GRANULARITY
GL_
POINT_
SIZE_
RANGE
GL_
POINT_
SMOOTH
GL_
POINT_
SMOOTH_
HINT
GL_
POINT_
TOKEN
GL_
POLYGON
GL_
POLYGON_
BIT
GL_
POLYGON_
MODE
GL_
POLYGON_
OFFSET_
FACTOR
GL_
POLYGON_
OFFSET_
FILL
GL_
POLYGON_
OFFSET_
LINE
GL_
POLYGON_
OFFSET_
POINT
GL_
POLYGON_
OFFSET_
UNITS
GL_
POLYGON_
SMOOTH
GL_
POLYGON_
SMOOTH_
HINT
GL_
POLYGON_
STIPPLE
GL_
POLYGON_
STIPPLE_
BIT
GL_
POLYGON_
TOKEN
GL_
POSITION
GL_
PROJECTION
GL_
PROJECTION_
MATRIX
GL_
PROJECTION_
STACK_
DEPTH
GL_
PROXY_
TEXTURE_
1D
GL_
PROXY_
TEXTURE_
2D
GL_
Q
GL_
QUADRATIC_
ATTENUATION
GL_
QUADS
GL_
QUAD_
STRIP
GL_
R
GL_
R3_
G3_
B2
GL_
READ_
BUFFER
GL_
RED
GL_
RED_
BIAS
GL_
RED_
BITS
GL_
RED_
SCALE
GL_
RENDER
GL_
RENDERER
GL_
RENDER_
MODE
GL_
REPEAT
GL_
REPLACE
GL_
RETURN
GL_
RGB
GL_
RGB10
GL_
RGB10_
A2
GL_
RGB12
GL_
RGB16
GL_
RGB4
GL_
RGB5
GL_
RGB5_
A1
GL_
RGB8
GL_
RGBA
GL_
RGBA12
GL_
RGBA16
GL_
RGBA2
GL_
RGBA4
GL_
RGBA8
GL_
RGBA_
MODE
GL_
RIGHT
GL_
S
GL_
SCISSOR_
BIT
GL_
SCISSOR_
BOX
GL_
SCISSOR_
TEST
GL_
SELECT
GL_
SELECTION_
BUFFER_
POINTER
GL_
SELECTION_
BUFFER_
SIZE
GL_
SET
GL_
SHADE_
MODEL
GL_
SHININESS
GL_
SHORT
GL_
SMOOTH
GL_
SPECULAR
GL_
SPHERE_
MAP
GL_
SPOT_
CUTOFF
GL_
SPOT_
DIRECTION
GL_
SPOT_
EXPONENT
GL_
SRC_
ALPHA
GL_
SRC_
ALPHA_
SATURATE
GL_
SRC_
COLOR
GL_
STACK_
OVERFLOW
GL_
STACK_
UNDERFLOW
GL_
STENCIL
GL_
STENCIL_
BITS
GL_
STENCIL_
BUFFER_
BIT
GL_
STENCIL_
CLEAR_
VALUE
GL_
STENCIL_
FAIL
GL_
STENCIL_
FUNC
GL_
STENCIL_
INDEX
GL_
STENCIL_
PASS_
DEPTH_
FAIL
GL_
STENCIL_
PASS_
DEPTH_
PASS
GL_
STENCIL_
REF
GL_
STENCIL_
TEST
GL_
STENCIL_
VALUE_
MASK
GL_
STENCIL_
WRITEMASK
GL_
STEREO
GL_
SUBPIXEL_
BITS
GL_
T
GL_
T2
F_
C3
F_
V3F
GL_
T2
F_
C4
F_
N3
F_
V3F
GL_
T2
F_
C4UB_
V3F
GL_
T2
F_
N3
F_
V3F
GL_
T2
F_
V3F
GL_
T4
F_
C4
F_
N3
F_
V4F
GL_
T4
F_
V4F
GL_
TEXTURE
GL_
TEXTURE_
1D
GL_
TEXTURE_
2D
GL_
TEXTURE_
ALPHA_
SIZE
GL_
TEXTURE_
BINDING_
1D
GL_
TEXTURE_
BINDING_
2D
GL_
TEXTURE_
BIT
GL_
TEXTURE_
BLUE_
SIZE
GL_
TEXTURE_
BORDER
GL_
TEXTURE_
BORDER_
COLOR
GL_
TEXTURE_
COMPONENTS
GL_
TEXTURE_
COORD_
ARRAY
GL_
TEXTURE_
COORD_
ARRAY_
POINTER
GL_
TEXTURE_
COORD_
ARRAY_
SIZE
GL_
TEXTURE_
COORD_
ARRAY_
STRIDE
GL_
TEXTURE_
COORD_
ARRAY_
TYPE
GL_
TEXTURE_
ENV
GL_
TEXTURE_
ENV_
COLOR
GL_
TEXTURE_
ENV_
MODE
GL_
TEXTURE_
GEN_
MODE
GL_
TEXTURE_
GEN_
Q
GL_
TEXTURE_
GEN_
R
GL_
TEXTURE_
GEN_
S
GL_
TEXTURE_
GEN_
T
GL_
TEXTURE_
GREEN_
SIZE
GL_
TEXTURE_
HEIGHT
GL_
TEXTURE_
INTENSITY_
SIZE
GL_
TEXTURE_
INTERNAL_
FORMAT
GL_
TEXTURE_
LUMINANCE_
SIZE
GL_
TEXTURE_
MAG_
FILTER
GL_
TEXTURE_
MATRIX
GL_
TEXTURE_
MIN_
FILTER
GL_
TEXTURE_
PRIORITY
GL_
TEXTURE_
RED_
SIZE
GL_
TEXTURE_
RESIDENT
GL_
TEXTURE_
STACK_
DEPTH
GL_
TEXTURE_
WIDTH
GL_
TEXTURE_
WRAP_
S
GL_
TEXTURE_
WRAP_
T
GL_
TRANSFORM_
BIT
GL_
TRIANGLES
GL_
TRIANGLE_
FAN
GL_
TRIANGLE_
STRIP
GL_
TRUE
GL_
UNPACK_
ALIGNMENT
GL_
UNPACK_
LSB_
FIRST
GL_
UNPACK_
ROW_
LENGTH
GL_
UNPACK_
SKIP_
PIXELS
GL_
UNPACK_
SKIP_
ROWS
GL_
UNPACK_
SWAP_
BYTES
GL_
UNSIGNED_
BYTE
GL_
UNSIGNED_
INT
GL_
UNSIGNED_
SHORT
GL_
V2F
GL_
V3F
GL_
VENDOR
GL_
VERSION
GL_
VERTEX_
ARRAY
GL_
VERTEX_
ARRAY_
POINTER
GL_
VERTEX_
ARRAY_
SIZE
GL_
VERTEX_
ARRAY_
STRIDE
GL_
VERTEX_
ARRAY_
TYPE
GL_
VIEWPORT
GL_
VIEWPORT_
BIT
GL_
XOR
GL_
ZERO
GL_
ZOOM_
X
GL_
ZOOM_
Y
gl
Accum
gl
Alpha
Func
gl
Are
Textures
Resident
gl
Array
Element
gl
Begin
gl
Bind
Texture
gl
Bitmap
gl
Blend
Func
gl
Call
List
gl
Clear
gl
Clear
Accum
gl
Clear
Color
gl
Clear
Depth
gl
Clear
Index
gl
Clear
Stencil
gl
Clip
Plane
gl
Color3b
gl
Color3bv
gl
Color3d
gl
Color3dv
gl
Color3f
gl
Color3fv
gl
Color3i
gl
Color3iv
gl
Color3s
gl
Color3sv
gl
Color3ub
gl
Color3ubv
gl
Color3uiv
gl
Color3us
gl
Color3usv
gl
Color4b
gl
Color4bv
gl
Color4d
gl
Color4dv
gl
Color4f
gl
Color4fv
gl
Color4i
gl
Color4iv
gl
Color4s
gl
Color4sv
gl
Color4ub
gl
Color4ubv
gl
Color4uiv
gl
Color4us
gl
Color4usv
gl
Color
Mask
gl
Color
Maski
gl
Color
Material
gl
Color
Pointer
gl
Copy
Pixels
gl
Copy
Tex
Image1D
gl
Copy
Tex
Image2D
gl
Copy
Tex
Sub
Image1D
gl
Copy
Tex
Sub
Image2D
gl
Cull
Face
gl
Delete
Lists
gl
Delete
Textures
gl
Depth
Mask
gl
Depth
Range
gl
Disable
gl
Disable
Client
State
gl
Draw
Arrays
gl
Draw
Buffer
gl
Draw
Elements
gl
Draw
Pixels
gl
Edge
Flag
gl
Edge
Flag
Pointer
gl
Edge
Flagv
gl
Enable
gl
Enable
Client
State
gl
End
gl
End
List
gl
Eval
Coord1d
gl
Eval
Coord1dv
gl
Eval
Coord1f
gl
Eval
Coord1fv
gl
Eval
Coord2d
gl
Eval
Coord2dv
gl
Eval
Coord2f
gl
Eval
Coord2fv
gl
Eval
Mesh1
gl
Eval
Mesh2
gl
Eval
Point1
gl
Eval
Point2
gl
Feedback
Buffer
gl
Finish
gl
Flush
gl
Fogf
gl
Fogfv
gl
Fogi
gl
Fogiv
gl
Front
Face
gl
Frustum
gl
Gen
Lists
gl
Gen
Textures
gl
Get
Booleanv
gl
Get
Clip
Plane
gl
Get
Doublev
gl
Get
Error
gl
Get
Floatv
gl
Get
Integerv
gl
Get
Lightfv
gl
Get
Lightiv
gl
Get
Mapdv
gl
Get
Mapfv
gl
Get
Mapiv
gl
Get
Materialfv
gl
Get
Materialiv
gl
Get
Pixel
Mapfv
gl
Get
Pixel
Mapuiv
gl
Get
Pixel
Mapusv
gl
Get
Pointerv
gl
Get
Polygon
Stipple
gl
Get
String
gl
Get
Tex
Envfv
gl
Get
Tex
Enviv
gl
Get
Tex
Gendv
gl
Get
Tex
Genfv
gl
Get
Tex
Geniv
gl
Get
Tex
Image
gl
Get
Tex
Level
Parameterfv
gl
Get
Tex
Level
Parameteriv
gl
Get
Tex
Parameterfv
gl
Get
Tex
Parameteriv
gl
Hint
gl
Index
Mask
gl
Index
Pointer
gl
Indexd
gl
Indexdv
gl
Indexf
gl
Indexfv
gl
Indexi
gl
Indexiv
gl
Indexs
gl
Indexsv
gl
Indexub
gl
Indexubv
gl
Init
Names
gl
Interleaved
Arrays
gl
Is
Enabled
gl
Is
List
gl
Is
Texture
gl
Light
Modelf
gl
Light
Modelfv
gl
Light
Modeli
gl
Light
Modeliv
gl
Lightf
gl
Lightfv
gl
Lighti
gl
Lightiv
gl
Line
Stipple
gl
Line
Width
gl
List
Base
gl
Load
Identity
gl
Load
Matrixd
gl
Load
Matrixf
gl
Load
Name
gl
Logic
Op
gl
Map1d
gl
Map1f
gl
Map2d
gl
Map2f
gl
Map
Grid1d
gl
Map
Grid1f
gl
Map
Grid2d
gl
Map
Grid2f
gl
Materialf
gl
Materialfv
gl
Materiali
gl
Materialiv
gl
Matrix
Mode
gl
Mult
Matrixd
gl
Mult
Matrixf
gl
New
List
gl
Normal3b
gl
Normal3bv
gl
Normal3d
gl
Normal3dv
gl
Normal3f
gl
Normal3fv
gl
Normal3i
gl
Normal3iv
gl
Normal3s
gl
Normal3sv
gl
Normal
Pointer
gl
Ortho
gl
Pass
Through
gl
Pixel
Mapfv
gl
Pixel
Mapuiv
gl
Pixel
Mapusv
gl
Pixel
Storef
gl
Pixel
Storei
gl
Pixel
Transferf
gl
Pixel
Transferi
gl
Pixel
Zoom
gl
Point
Size
gl
Polygon
Mode
gl
Polygon
Offset
gl
Polygon
Stipple
gl
Pop
Attrib
gl
Pop
Client
Attrib
gl
Pop
Matrix
gl
Pop
Name
gl
Prioritize
Textures
gl
Push
Attrib
gl
Push
Client
Attrib
gl
Push
Matrix
gl
Push
Name
gl
Raster
Pos2d
gl
Raster
Pos2dv
gl
Raster
Pos2f
gl
Raster
Pos2fv
gl
Raster
Pos2i
gl
Raster
Pos2iv
gl
Raster
Pos2s
gl
Raster
Pos2sv
gl
Raster
Pos3d
gl
Raster
Pos3dv
gl
Raster
Pos3f
gl
Raster
Pos3fv
gl
Raster
Pos3i
gl
Raster
Pos3iv
gl
Raster
Pos3s
gl
Raster
Pos3sv
gl
Raster
Pos4d
gl
Raster
Pos4dv
gl
Raster
Pos4f
gl
Raster
Pos4fv
gl
Raster
Pos4i
gl
Raster
Pos4iv
gl
Raster
Pos4s
gl
Raster
Pos4sv
gl
Read
Buffer
gl
Read
Pixels
gl
Rectd
gl
Rectdv
gl
Rectf
gl
Rectfv
gl
Recti
gl
Rectiv
gl
Rects
gl
Rectsv
gl
Render
Mode
gl
Rotated
gl
Rotatef
gl
Scaled
gl
Scalef
gl
Scissor
gl
Select
Buffer
gl
Shade
Model
gl
Stencil
Func
gl
Stencil
Mask
gl
Stencil
Op
gl
Tex
Coord1d
gl
Tex
Coord1dv
gl
Tex
Coord1f
gl
Tex
Coord1fv
gl
Tex
Coord1i
gl
Tex
Coord1iv
gl
Tex
Coord1s
gl
Tex
Coord1sv
gl
Tex
Coord2d
gl
Tex
Coord2dv
gl
Tex
Coord2f
gl
Tex
Coord2fv
gl
Tex
Coord2i
gl
Tex
Coord2iv
gl
Tex
Coord2s
gl
Tex
Coord2sv
gl
Tex
Coord3d
gl
Tex
Coord3dv
gl
Tex
Coord3f
gl
Tex
Coord3fv
gl
Tex
Coord3i
gl
Tex
Coord3iv
gl
Tex
Coord3s
gl
Tex
Coord3sv
gl
Tex
Coord4d
gl
Tex
Coord4dv
gl
Tex
Coord4f
gl
Tex
Coord4fv
gl
Tex
Coord4i
gl
Tex
Coord4iv
gl
Tex
Coord4s
gl
Tex
Coord4sv
gl
Tex
Coord
Pointer
gl
Tex
Envf
gl
Tex
Envfv
gl
Tex
Envi
gl
Tex
Enviv
gl
Tex
Gend
gl
Tex
Gendv
gl
Tex
Genf
gl
Tex
Genfv
gl
Tex
Geni
gl
Tex
Geniv
gl
Tex
Image1D
gl
Tex
Image2D
gl
Tex
Parameterf
gl
Tex
Parameterfv
gl
Tex
Parameteri
gl
Tex
Parameteriv
gl
Tex
Sub
Image1D
gl
Tex
Sub
Image2D
gl
Translated
gl
Translatef
gl
Vertex2d
gl
Vertex2dv
gl
Vertex2f
gl
Vertex2fv
gl
Vertex2i
gl
Vertex2iv
gl
Vertex2s
gl
Vertex2sv
gl
Vertex3d
gl
Vertex3dv
gl
Vertex3f
gl
Vertex3fv
gl
Vertex3i
gl
Vertex3iv
gl
Vertex3s
gl
Vertex3sv
gl
Vertex4d
gl
Vertex4dv
gl
Vertex4f
gl
Vertex4fv
gl
Vertex4i
gl
Vertex4iv
gl
Vertex4s
gl
Vertex4sv
gl
Vertex
Pointer
gl
Viewport
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