Function glEvalMesh2

  • glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2. mode determines whether the resulting vertices are connected as points, lines, or filled polygons.

    In the one-dimensional case, glEvalMesh1, the mesh is generated as if the following code fragment were executed:

    glBegin(type);
    for (i = i1; i <= i2; i += 1) {
    glEvalCoord1(iΔu + u₁);
    }
    glEnd();

    where

    Δu = (u₂ − u₁) / 𝐧

    and 𝐧, u₁, and u₂ are the arguments to the most recent glMapGrid1 command. type is GL_POINTS if mode is GL_POINT, or GL_LINES if mode is GL_LINE.

    The one absolute numeric requirement is that if 𝐢 = 𝐧, then the value computed from i⋅Δu + u₁ is exactly u₂.

    In the two-dimensional case, glEvalMesh2, let .cp

    Δu = (u₂ − u₁) / 𝐧

    Δv = (v₂ − v₁) / 𝐦

    where 𝐧, u₁, u₂, 𝐦, v₁, and v₂ are the arguments to the most recent glMapGrid2 command. Then, if mode is GL_FILL, the glEvalMesh2 command is equivalent to:

    for (j = j1; j < j2; j += 1) {
    glBegin(GL_QUAD_STRIP);
    for (i = i1; i <= i2; i += 1) {
    glEvalCoord2(iΔu + u₁, jΔv + v₁);
    glEvalCoord2(iΔu + u₁, (j + 1)⋅Δv + v₁);
    }
    glEnd();
    }

    If mode is GL_LINE, then a call to glEvalMesh2 is equivalent to:

    for (j = j1; j <= j2; j += 1) {
    glBegin(GL_LINE_STRIP);
    for (i = i1; i <= i2; i += 1) {
    glEvalCoord2(iΔu + u₁, jΔv + v₁);
    }
    glEnd();
    }

    for (i = i1; i <= i2; i += 1) {
    glBegin(GL_LINE_STRIP);
    for (j = j1; j <= j2; j += 1) {
    glEvalCoord2(iΔu + u₁, jΔv + v₁);
    }
    glEnd();
    }

    And finally, if mode is GL_POINT, then a call to glEvalMesh2 is equivalent to:

    glBegin(GL_POINTS);
    for (j = j1; j <= j2; j += 1) {
    for (i = i1; i <= i2; i += 1) {
    glEvalCoord2(iΔu + u₁, jΔv + v₁);
    }
    }
    glEnd();

    three cases, the only absolute numeric requirements are that if i = 𝐧, then the value computed from i⋅Δu + u₁ is exactly u₂, and if j = 𝐦, then the value computed from j⋅Δv + v₁ is exactly v₂.

    Parameters

    • mode: number

      In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted.

    • i1: number

      Specifies the first integer value for grid domain variable i.

    • i2: number

      Specifies the last integer value for grid domain variable i.

    • j1: number

      Specifies the first integer value for grid domain variable j.

    • j2: number

      Specifies the last integer value for grid domain variable j.

    Returns void

    Summary

    compute a two-dimensional grid of points or lines

    See

    glEvalMesh

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