glEnableClientState and glDisableClientState enable or disable individual client-side capabilities. By default, all client-side capabilities are disabled. Both glEnableClientState and glDisableClientState take a single argument, cap, which can assume one of the following values:
GL_FOG_COORD_ARRAY
If enabled, the fog coordinate array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glFogCoordPointer.
GL_SECONDARY_COLOR_ARRAY
If enabled, the secondary color array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glColorPointer.
glEnableClientState and
glDisableClientState
enable or disable individual client-side capabilities. By default, all client-side capabilities are disabled. Both glEnableClientState andglDisableClientState
take a single argument, cap, which can assume one of the following values:GL_COLOR_ARRAY If enabled, the color array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glColorPointer.
GL_EDGE_FLAG_ARRAY If enabled, the edge flag array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glEdgeFlagPointer.
GL_FOG_COORD_ARRAY If enabled, the fog coordinate array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glFogCoordPointer.
GL_INDEX_ARRAY If enabled, the index array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glIndexPointer.
GL_NORMAL_ARRAY If enabled, the normal array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glNormalPointer.
GL_SECONDARY_COLOR_ARRAY If enabled, the secondary color array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glColorPointer.
GL_TEXTURE_COORD_ARRAY If enabled, the texture coordinate array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glTexCoordPointer.
GL_VERTEX_ARRAY If enabled, the vertex array is enabled for writing and used during rendering when glArrayElement, glDrawArrays, glDrawElements, glDrawRangeElements glMultiDrawArrays, or glMultiDrawElements is called. See glVertexPointer.