glGetMaterial returns in params the value or values of parameter pname of material face. Six parameters are defined:
GL_AMBIENTparams returns four integer or floating-point values representing the ambient reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0).
GL_DIFFUSEparams returns four integer or floating-point values representing the diffuse reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
GL_SPECULARparams returns four integer or floating-point values representing the specular reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_EMISSIONparams returns four integer or floating-point values representing the emitted light intensity of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_SHININESSparams returns one integer or floating-point value representing the specular exponent of the material. Integer values, when requested, are computed by rounding the internal floating-point value to the nearest integer value. The initial value is 0.
GL_COLOR_INDEXESparams returns three integer or floating-point values representing the ambient, diffuse, and specular indices of the material. These indices are used only for color index lighting. (All the other parameters are used only for RGBA lighting.) Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.
Parameters
face: number
Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
glGetMaterial
returns in params the value or values of parameter pname of material face. Six parameters are defined:GL_AMBIENT params returns four integer or floating-point values representing the ambient reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0).
GL_DIFFUSE params returns four integer or floating-point values representing the diffuse reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
GL_SPECULAR params returns four integer or floating-point values representing the specular reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_EMISSION params returns four integer or floating-point values representing the emitted light intensity of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and −1.0 maps to the most negative representable integer value. If the internal value is outside the range [−1,1], the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_SHININESS params returns one integer or floating-point value representing the specular exponent of the material. Integer values, when requested, are computed by rounding the internal floating-point value to the nearest integer value. The initial value is 0.
GL_COLOR_INDEXES params returns three integer or floating-point values representing the ambient, diffuse, and specular indices of the material. These indices are used only for color index lighting. (All the other parameters are used only for RGBA lighting.) Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.