Function glInterleavedArrays

  • glInterleavedArrays lets you specify and enable individual color, normal, texture and vertex arrays whose elements are part of a larger aggregate array element. For some implementations, this is more efficient than specifying the arrays separately.

    If stride is 0, the aggregate elements are stored consecutively. Otherwise, stride bytes occur between the beginning of one aggregate array element and the beginning of the next aggregate array element.

    format serves as a ``key'' describing the extraction of individual arrays from the aggregate array. If format contains a T, then texture coordinates are extracted from the interleaved array. If C is present, color values are extracted. If N is present, normal coordinates are extracted. Vertex coordinates are always extracted.

    The digits 2, 3, and 4 denote how many values are extracted. F indicates that values are extracted as floating-point values. Colors may also be extracted as 4 unsigned bytes if 4UB follows the C. If a color is extracted as 4 unsigned bytes, the vertex array element which follows is located at the first possible floating-point aligned address.

    Parameters

    Returns void

    Summary

    simultaneously specify and enable several interleaved arrays

    See

    glInterleavedArrays

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